The game begins with the selection of Heroes, the assembling of the Map, and the placing of starting Towers, then proceeds with table arrangement and selection of player turn order.
Starting the game:
At the start of each Wave the Monster Controller (MC) will randomly select Monsters to enter the board at the Monster Entrance, move those Monsters along the path, and have the Monsters attack the Heroes. Once all Monsters have taken their turns, it becomes the Allies’ Round, and each player takes their turn.
Suggested game set up. 3-player game shown.
Hero Card, Token, & Halfsies d20
Each player, in turn order, will take strides towards the destruction of the Foes. Often this will be in the form of unique and powerful attack options, else it could take the form of Special Actions, movement, healing of the Allies, use of special Reinforcement Cards, or assigning attacks from the Hireables. Once each player has taken their turn, the Monsters again move and attack.
Continuing the game:
Play alternates between the Foes Round and the Player’s Round until all the Monsters in the current Wave are dead.
Once all Monsters are dead Heroes return to the Towers to heal, gain Rewards, buy powerful Equipment to level up their abilities, hire new recruits, and prepare for the next Wave of attack.
Rewards & Equipment
Armory Weapon – The Sword Golem
Reaching the endgame:
Play continues from Wave to ever-escalating Wave until the pre-selected Final Wave approaches at which point a singular Boss Monster will arrive. Will you unleash the Armory Weapon against it, or will it release it against you?
Victory & Loss:
If the Players destroy every Monster, including the Boss, while at least 1 Hit Point remains on the Castle Gate, the Players win! If the Castle Gate falls, or all Heroes fall in any given Wave, they Players lose. – Success depends on your clever application of strategy and successfully employing all the powers of your team!
How the game plays will vary tremendously based on the unique combination of Heroes your group of chooses each game. It will further vary by which Equipment and Reinforcements you’re granted. Finally, even if you chose the same Hero combinations each game and managed to draw the exact same cards, the game experience would inevitably vary based on the random Monster selections. The experience will be new and dynamic every time!
The only question is: How will you play the game?