Honestly, FINDING an
artist is easy...
to find them:
choose your art style from among other games you've seen. It's
all been done (except watercolor?), just find it.
you can think of a game with a style you like, go to BoardGameGeek.com and
visit that game's "Game Page" by using the top search bar.
· Find the list of artists for that game on the game page (near the
· Email them.
to BGG.com's Board
Game Art and Graphic Design forum.
· Browse the postings of artists looking for work.
· "Geekmail" any that you like, politely offering the short list of
your terms & rates.
· If still needed, make your own post regarding your needs like a 'Want
- Browse DeviantArt.
· Use the search bar to find images of what you need. ie: "Orc"
· Find and private message a few artists that have the style you're
· Post here - http://forum.deviantart.com/jobs/offers/.
You'll get over 20 submissions in under 20 hours. No Joke.
You'll just have to weed through to find the artists that fit your
style and needs because everyone and their brother will submit
regardless of what you're asking for. This can be a good thing,
as it might generate an idea you previously hadn't considered.
you know any established artists / have hired one already, and you need
· Ask them
if they know anyone.
· Ask them
to make a Facebook post announcing your need, and where people can
reach you. (We
tried this with only a few weeks to go and too many pieces left to
finish. It got us 3 new artists in under 3 days, and we finished
that being said, finding the RIGHT artist,
AND getting them on board your team and vision can be very hard.
Unless of course you do the art yourself, which most cannot.
An art company that charges you by the pixel. They exist, and for
art the size and quality you need will come to hundreds of dollars per
image. They'll then "give you a deal". It's like dealing
with used car salesman: to be avoided. Agree with an artist or
company to pay by
the imagebased on the image type.
before you go looking for artists you need to complete your Design and
You need to know how many pieces of art you'll need of each type, and
in what sizes, styles, and level of detail.
You need to know how much you can afford to pay for each piece.
a loose break down of pricing you can expect to pay depending on your
level of budgeting and your level of establishment; starting at the LOW end.
end prices for a 1st time
Kickstarter by Image Type:
- For basic 1 "object" pieces of art with the same repeated background.
$40-$50-For basic 1 monster pieces with simple to generic backgrounds.
$40-$60-For monster pieces with decent unique backgrounds; or small
scenes with a less detailed style. Generally, the more
characters, the more it's worth.
$50-$70-For more critical pieces that you intend to ask for plenty of
$150+-For a large scene with lots of characters on a lower detail
level (cartoony, etc.) that is worthy of your box cover.
you have less art to ask for (ballpark: lesser would be 20 to 60
pieces; a lot would be 120+ pieces), you can afford to budget a bit
more per piece, and probably should, and you'll get what you pay
for. If you have a lot more art to ask for... well, you're not
getting any cheaper than the above, so prepare for that.
you are A) Well established, or B) Demanding really high quality detail
in the newest and most fashionable fantasy art styles, or C) Seeking to
employ "big name" artists, then you can expect to double or even triple
every one of those prices; or anywhere in between.
gives you the right to ask for lower end prices? Why offer more?
all, you need to be fair and honest. Let's be real. If
Parker Brothers offered Boris Vallejo or Julie Bell (of BorisJulie.com)
$35 to do a scene of a Dragon bonding with a barbarian woman on a
mountain top... well, that wouldn't work out.
you are not Parker Brothers, and you are not trying to hire Boris or
You're you, and you're on BGG.com and DeviantArt trying your darnedest
to find an artist for a fair price you both can agree to.
are things that you can offer artists that may help them agree to your
lower than ideal rates:
published. If they're a new artist to the scene, they
may be frothing at the mouth to get published. This is good for
you. Fair warning though: most are not.
If you flaunt their work, and advertise for them, you'll bring them
business. Offer it, but live up to it. Get a commitment
from them in writing to finish your project before ditching you for a
better rate elsewhere. This way you don't need to fear that
happening before the project is complete. (Such
things are hard to enforce though, especially internationally.
But it's a contract of Honor if nothing else.)
opportunity to be part of something great. This was
something we offered, because frankly, we really really believe in our
project with a lot of enthusiasm, and we found a number of artists that
did the same. I praise God for them.
Some artists may be iffy to work only 3 pieces for $35 each, but on the
promise of 10 or 20 or 30, they might appreciate the promise of staying
busy if they're in a slow season.
that... time is money.
end professional artists who work for W.O.T.C. on MTG make a solid $150 minimum per
image. You can't afford to pay that, and if you tried it your KS
Funding Goal would soar too quickly. Most artists who consider
working on a KS project know this, and are at least willing to
talk. So give it a try. As with any business venture, it's
about building a team and relationships.
of what you would work for, and for far less than you are worth.
Then consider what it would take to get you to agree to do so.
You'll find there aren't many things. Though hopefully your
Kickstarter project idea is one of them. ; )
you get your art, you will need to convert it from RGB to CMYK (for
printing), and when you do, you're not going to like what it does to
your more vibrant images.
CMYK (Cyan, Magenta, Yellow, & blacK) can't handle the range of
colors that RGB (Red, Green, Blue) can; CMYK is ink color, while RGB is
light color. So, your images will get dull and dark when you
convert them (in Adobe, or any other). This is especially true of
brighter or more saturated colors. You may need to spend some
time adjusting each one.
good news it... it's not going to seem as bad to anyone other than
you. You know your art intimately, so it hits you harder.
When I asked one artist to paint in CMYK so we didn't have to convert
he said "It's too painful to paint in CMYK, you're better off with a
pretty image and converting later."
He was right.
being said, conversion to CMYK can be made relatively painless by
importing images to Adobe InDesign, then exporting. InDesign
exports EVERYTHING in CMYK by default on export. Select a "color
profile" suggested by your manufacturer/printer during export and let
Adobe do it for you. Color correction isn't worth the time
because they're still going to look great once they're printed even
though they'll darken. But remember: EVERY printed material you
see has been printed in CMYK, it's the standard, so in print: our eyes
are used to it.
InDesign isn't free, but you can buy rights to use it for a month at a
time for $29.99/m. Don't get the subscription until you're ready
with all your files, and cancel as soon as you're done.
on RGB vs. CMYK in Article #13. For now click
here to be brought to Article #6: How to Get Minis Made!